Important Gods of the Campaign

Demon Lords

Dagon

The Shadow in the Sea, Dagon is the Demon Lord of the seas and oceans. He is worshipped by desperate or insane coastal dwellers, as well as many sea monsters such as sahuagin and kraken. His sacred animal is the fish, while his colours are blue and gold.

Ghlaunder

The Gossamer King, Ghlaunder is the Demon Lord of infection and stagnation. He is worshipped by insane or twisted swamp-dwellers, nihilists, and some who fear society’s changing and seek to end progress. His sacred animal is the mosquito, while his colours are light grey and red.

Gogunta

The Song of the Swamp, Gogunta is the Demon Lord of amphibians and swamplands. She is the patron and sole-goddess of the boggards, and also finds worship among other species that call the swamplands home. Her sacred animal is the frog, and her colours are blue and green.

Gyrona

The Angry Hag, Gyrona is the Demon Lord of hatred and spite. Her worshippers are all women, and are typically the outcasts of society: disfigured prostitutes, wives caught in adultery, pregnant teenagers disowned by their parents, and many witches. Her favoured animal is the black cat, and her colours are pink and white.

Jezelda

Mistress of the Hungry Moon, Jezelda is Demon Lord of the moon. She is worshipped by many lycanthropes who honour her as the first of their kind, as well as by lunatics and crazed forest-dwellers. Her sacred animal is the wolf, and her colours are black and silver.

Treerazer

Lord of the Blasted Tarn, Treerazer is Demon Lord of pollution. He is worshipped largely by corrupted elves and twisted fey. His sacred animal is the deinonychus, while his colours are green and black.

Bogeymen

Gryla

Hungry Grandmother Gryla is the Fear of both Starvation and the Cold. Her followers are typically rich landlords, growing fat off the wealth while leaving their servants and tenants to suffer the fickle whims of nature. Countless famines can be traced back to the actions of Gryla’s cults, and their insidious nature often weaves itself the great festivals of winter. Her sacred animal is the polar bear, and her colours are blood red and ice blue.

Jack O’Lantern

Mad Jack, Lord of Night and King of the Pumpkin Patch, is the Fear of the Dark. His followers can be found in all walks of life, and it is not uncommon to see entire towns corrupted over to the worship of Dark Jack. These towns are places of quiet corruption, where the odd traveller goes missing, and things seem just so slightly out of place, almost as if they were too idyllic – except for the nights when darkness creeps in and the things that go bump in the night come to pay their mortal fellows a visit. His sacred animal is the bat, and his colours are black and orange.

The Man in Black

The Faceless Gentleman, the Man in Black is the Fear of Truth and Lies. His cult is most prevalent among politicians, bureaucrats and nobles, those who directly rule society. Cultists of L’Uemo Nero are commonly found engaging in corrupt actions to undermine freedom in a society, maintaining a tyrannical grasp on power through subterfuge, blackmail, assassinations, and other illicit activities. His sacred animal is the raven, and his colours are black and white.

The Eldest

Baba Yaga

Not a true Eldest, the Queen of Witches nevertheless claims dominion over a broad swathe of the Wyld known as the Thrice-Tenth Kingdom. She rarely bothers with ruling this realm, however, and leaves administration in the hands of her close ally and former apprentice, the Prince of Frost.

Oberon

Lord of Beasts and King of Summer, Oberon is consort of Queen Titania and co-ruler of the Seelie Court. He holds the title of King strictly through marriage, through his union with Titania brought the Court of Beasts back under the rule of the Diamond Throne. He is honoured by most goodly fey as a great hunter and warrior, and it is said he often leads his wife’s armies against the forces of darkness and evil.

The Prince of Frost

The Dream of Endless Winter, the Prince of Frost was once the eldest son of Queen Titania and King Oberron. His lust for a mortal woman tempted him into evil and froze his heart cold, and like his aunt, the Queen of Air and Darkness, his name was torn from the stories and fables so it could never be spoken again. Now, the Prince of Frost rules over the Winter Court in direct opposition to his parents and their followers. Filled with hate of mortals, he especially loathes brave and bold folk who aide others for no other reason than virtue, and sets his followers against heroes, seeing to bring them low and end them before their tales can be fully realized.

Titania

The Faerie Queen Titania is the Herald of Spring, Lady of Friendship, and head of the Seelie Court alongside her husband Oberon. She is the single most powerful Archfey, and most goodly fey at least honour her in some manner. It is the overarching goal of the Seelie Court to reunite all of faerie under the rule of Queen Titania and the Diamond Throne once again, but until such time, Titania seems content to merely send her forces against darkness and hatred wherever it threatens beauty and purity.

Primal Spirits

Earth Wheel

The spirit of nomads, the Earth Wheel provides for those who subsist only on what nature has to offer. When these tribes are in harmony with the Earth Wheel’s turning, they become one with the natural order, and find their travels bring them to lands of great bounty.

King of Beasts

The great lion spirit known as the King of Beasts is the spirit of royalty and justice. He promotes an honourable and fair rule, and is said to have inspired the first chiefs to rise up and take command of their tribes. Many chieftains use icons of the King of Beasts as symbols of their authority, and the prevalence of lions in heraldic symbols is likely a result of this spirit’s lasting influence.

The Sidereal

The spirits of the Sidereal represent the spirit of science and technology. They are shunned by most other spirits for favouring the growth of civilization over the preservation of the wilderness, but to the Sidereal, cities and towns are just another ecosystem that must be preserved. The twelve spirits of the Sidereal are the Alchemist, the Architect, the Healer, the Mage, the Merchant, the Musician, the Philosopher, the Shepherd, the Scholar, the Smith, the Soldier, the Thief, and the Tinker. Each of the Sidereal spirits holds dominion over a particular month of the year, when their stars are brightest in the sky, and their individual names supposedly give rise to the names of the months in dozens of languages. The spirits of the Sidereal are especially favoured by the kithkin.

The Sovereign Stag

The Sovereign Stag is one of the great animal spirits that make up a significant proportion of the Primal Spirits. The Great White Stag is a champion of nature in all its forms, and often lends his strength to those seeking to protect the primal wilderness. His is a masterful diplomat, and he is said to be able to both start and ends wars with a single word.

The Traveller

The spirit of time and the turning of seasons, the Traveller is seen in the movement of the stars and moon. Though a spirit of neither, it is the Traveller who oversees the steady progression of equinoxes and solstices, so that each of the Sidereal spirits have their own month. Along with his wife, the Gardener, the Traveller ensures that the seasons flow in and orderly manner, allowing for the rise of civilization. The Traveller is seen as the chief deity of the kith, and their stories say he forged the first of their kind out of snow and ice so that they might serve as the perfect receptacles for his knowledge, as examples of the heights that civilization and culture can achieve.

Water Rat

Also called Hanspur, his title in old Elven, the Water Rat is the spirit of the greatest river in the Land of Mists: the Sellen. A fickle and mischievous spirit, the power of the Water Rat is said to be the ultimate cause of the River Kingdoms’ anarchic nature.

Whisper

Whisper goes by dozens of names across the world: Dark Sister, Fox Woman, Little Dragon, Troublemaker. Her voice ripples through grass and burbles in brooks, telling grand stories – some true, most not. She is believed to have brought the first monsters into the world to upset the balance and necessitate the creation of the Monster Hunters, while other stories say she first introduced the Gardener to the Traveller, sparking off their marriage and thus the development of civilization. None fully trust Whisper, yet she is often respected for her tendency to hear what she shouldn’t, and she is sometimes willing to share her ill-gotten knowledge. In her guise as Daikitsu, Lady of Foxes, she is said to have taught the first foxes to assume human form, and thus is revered by the kitsune as the first of their race.

Important Gods of the Campaign

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