Kingmaker - Heroes of the Margreve
Settlements in the Stolen Lands
Superstitious mountain village
Population: 48 (100% Ughar Halfling)
Leaders: Elder Leal Phars, Elder Arin Scliswe, and Elder Stepan Woula
Resources: Goats, venison, leathers, ice peppers
Location: Northern Tors of the Levenies
One of several settlements of the Ughar Halflings, Gloym is located at the foot of Cold Mountain, the home of the Ughar’s mountain goddess Istria. The villagers of Gloym live in crude wooden huts, though the town’s great hall is carved in traditional halfling style into the side of a hill. The Ughar of Gloym raise goats, sheep, and riding dogs, but are most well-known for the naio, or ice peppers, an extremely spicy fermented pepper considered a delicacy in many urban centres.
Church-lead farming village
Population: 72 (100% Human)
Leader: Brother Arkedi
Resources: Cattle, pork, quicklime, charcoal
Location Eastern Margreve Forest
Levoča was founded within the borders of the Margreve Forest during Berovy’s last major push into the Stolen Lands. Originally built around a limestone quarry, politics and strife in Berovy has left Levoča as a de facto independent settlement, a situation which the rustic settlers greatly prefer. Most inhabitants of Levoča are devout followers of the Primal Spirits, and believe their superstitions and faith are all that keeps them safe within the wilds of the Margreve.
Secretive swamp town
Population: 271 (100% Human)
Leader: Formerly Mayor Androveti Kreigler
Resources: Corn, grain, vegetables, giant ticks, flayleaf
Location: Southern Margreve Forest
Ravenmoor was founded by devout followers of the Archangel Sarenrae during Berovy’s previous attempt to settle the Stolen Lands. Ravenmoor was the most successful settlement, and provided food and services to the Berovish forces stationed at Castle Green. However, as Berovy was forced to pull back, the crown’s control over Ravenmoor became ever more tenacious, until the only time the town appeared on official records was the semi-annual taxes paid to maintain the poor road between the meagre forces left at Fort Shrikesmouth and Castle Green. When the bandit king known as the Staglord seized control of Fort Shrikesmouth, Ravenmoor merely switched from paying tribute from one master to another.
Named for the flocks of ravens that call the surrounding moors home, the village is small, with less than a dozen buildings serving as the town’s centre, its businesses serving a population largely confined to outlying ramshackle farmhouses. The Lampblack River’s dark, sooty floods provide fertile soil for the village’s crops, which include corn, turnips, broad beans, peas, and rye. Flayleaf is cultivated as well, although the villagers are quiet about the presence of this plant since the drug derived from its leaves is illegal in both Mivon and Zobek.